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Saving sea creatures

Design challenge

2 activities

MakeCode

7-11 yrs

In the Light-up fishing nets activity, students learn about the problem of bycatch and potential solutions, before creating a prototype light-up fishing net using micro:bit.

In Sea safe turtles students discover about sea turtles before creating a prototype sea turtle-safe beach light using the micro:bit’s LEDs.

Computer systems:

Input/output

Global Goals:

14 Life below water

Programming:

Selection

Overall key learning

  • to learn about the problems faced by marine creatures caused by fishing and pollution
  • to identify possible solutions to the problems
  • to learn how inputs (sensors) and outputs (light and sound) of the micro:bit can be used to design and make prototype solutions
  • are responsible, competent, confident and creative users of information and communication technology

Additional skills

Researching, prototyping, design thinking, creative thinking, problem-solving.

Activity 1: Light-up fishing nets

Learn about the problem of bycatch (unwanted fish and other marine creatures trapped by commercial fishing nets), the impact of it and potential solutions, before creating a prototype light-up fishing net using micro:bit.

Key learning:

  • To learn about the problem of ‘bycatch’ and its impact on marine ecosystems
  • To identify possible solutions to the problem
  • To learn how inputs (sensors) and outputs (light and sound) of the micro:bit can be used to design and make prototype solutions
Activity 1 details

Activity 2: Sea safe turtles

In this activity students discover all about sea turtles before creating a prototype sea turtle safe beach light using the micro:bit’s LEDs.

Key learning:

  • To discover more about the threats faced by sea turtles
  • To learn about efforts to help them
  • To learn how micro:bit inputs (sensors) and outputs (LED lights) can be used to make a prototype to help protect sea turtles
Activity 2 details